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Month: November 2016

Article, Vice Games Posted onNovember 16, 2016March 8, 2018

Playing In the Shadow of Progress in ‘Doom’ and ‘Inside’

Playdead’s Inside and Id Software’s Doom were lauded on release for smart game design, sharp aesthetic execution, and for some pretty clever mechanics. But both also have something to […] Read More

Article, ZAM Posted onNovember 9, 2016September 11, 2018

Brendon Chung’s Materials

In December 1890, a group of artists decided to break off from the well-established Paris Salon — the dominant venue for artists to exhibit their […] Read More

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