The Snowman Gets The David Cage Treatment

Unlike the book it’s based on, which is a perfectly serviceable airport novel, voiced with the forced gruffness of a recently divorced dad who’s just started going to the gym again, The Snowman is a nearly unwatchable two hours of glum A-listers shuffling around stark, snowy landscapes, delivering their stilted lines with unintentional hilarity. It’s irredeemably bad and the reasons why will feel immediately familiar to anyone who has also played a David Cage game.

Couples Fighting

While the Overcooked games are brightly lit, Playmobil-shaped experiences that don’t share an obvious connection with We the Animal’sdark interpersonal themes, the demanding cooperative play that it requires can sometimes surface familiar emotional responses in the friends or lovers who find themselves playing the game together.

The Grandeur of Overwatch League’s Grand Finals

Once the actual matches begin, and the players are transformed from diminutive nerds to 30-foot-high projections of heroic titans, clashing together over the crowd’s joyful uproar, I feel myself getting swept up with the excitement and momentum of the event. Though the entirety of the action is contained within a singular screen, and though there is a dearth of flesh and blood players sweating it out on the court, these grand finals still manage to feel unmistakably like a legitimate sporting event.

Hood Cyberpunk

A lot of formative cyberpunk stories, from Gibson’s Neuromancer to Stephenson’s Snow Crash, take place in megacities, in the rain-soaked gutters between glistening high rises. They also tend to feature solitary, nihilistic main characters who, in clear reflection of their authors, are mostly white men.

Destiny 2’s Quiet Moments Do the Story’s Heavy-lifting

Despite all of this bombast, the game has plenty of quiet moments too. The places where these moments occur are those where humanity still has enough of a foothold to allow for the normal activities of daily life: the farm and the rebuilt tower. There, as I rustle through my inventory, dismantling weapons and selecting costume shaders, I overhear conversations between regular people about a variety of mundane, if illuminating subjects.