For the once seemingly-infinite British Empire, World War I, in spite of victory, was a low moment for its internal narrative, a blow to its […] Read More
Category: Unwinnable
Though it is often framed in the West as a distant doomsday event, the effects of climate change are not merely some future threat. For […] Read More
I’ve been listening to Mortal Podkast, a new podcast by comedy writer, Ben Mekler, where he invites on various writers and comedians (many of whom […] Read More
When I was in high school, I assumed I’d be into anime forever. I was the president of our small anime club, I drew anime […] Read More
The dog, as loving and adorable as it is born, doesn’t always remain that way. Like humans, dogs can be shaped into awful things, turned […] Read More
As often happens playing the recent From Software release, Sekiro: Shadows Die Twice, I’m intractably stuck in a sword fight with a difficult enemy and […] Read More
That those who publish and develop games tend to favor post-apocalyptic settings is well known and well covered. It makes easy sense from a production […] Read More
Outside of freelance writing, the majority of my time is spent animating graphics for the screen. This line of work includes me in the sweeping […] Read More
The Favourite, the latest from director Yorgos Lanthimos, is a period film set in the early 18th century and follows a particularly lascivious court intrigue […] Read More
In addition to a smattering of other activities, I spend a good chunk of my day thinking and writing about videogames. I do so partly […] Read More
Unlike the book it’s based on, which is a perfectly serviceable airport novel, voiced with the forced gruffness of a recently divorced dad who’s just started going to the gym again, The Snowman is a nearly unwatchable two hours of glum A-listers shuffling around stark, snowy landscapes, delivering their stilted lines with unintentional hilarity. It’s irredeemably bad and the reasons why will feel immediately familiar to anyone who has also played a David Cage game.
While the Overcooked games are brightly lit, Playmobil-shaped experiences that don’t share an obvious connection with We the Animal’sdark interpersonal themes, the demanding cooperative play that it requires can sometimes surface familiar emotional responses in the friends or lovers who find themselves playing the game together.
Once the actual matches begin, and the players are transformed from diminutive nerds to 30-foot-high projections of heroic titans, clashing together over the crowd’s joyful uproar, I feel myself getting swept up with the excitement and momentum of the event. Though the entirety of the action is contained within a singular screen, and though there is a dearth of flesh and blood players sweating it out on the court, these grand finals still manage to feel unmistakably like a legitimate sporting event.
A lot of formative cyberpunk stories, from Gibson’s Neuromancer to Stephenson’s Snow Crash, take place in megacities, in the rain-soaked gutters between glistening high rises. They also tend to feature solitary, nihilistic main characters who, in clear reflection of their authors, are mostly white men.
Despite all of this bombast, the game has plenty of quiet moments too. The places where these moments occur are those where humanity still has enough of a foothold to allow for the normal activities of daily life: the farm and the rebuilt tower. There, as I rustle through my inventory, dismantling weapons and selecting costume shaders, I overhear conversations between regular people about a variety of mundane, if illuminating subjects.
In 1956, Isaac Asimov wrote “The Last Question,” a short story in which humanity develops an increasingly powerful and complex artificial intelligence and uses it […] Read More
Videogames love a good, cinematic, Normandy beach landing scenario. What could be more swiftly impactful or immediately dramatic than landing on a contested patch of […] Read More
The first thing I do after downloading the new “Discovery Mode” for Ubisoft’s Assassin’s Creed: Origins, which lets you non-violently explore the culture, people and architecture […] Read More
Whenever I spend time with my mom in Tunisia, where she lives, family gatherings tend to go a certain way. We’ll be drinking tea at […] Read More
PaRappa the Rapper came out for the PlayStation when I was thirteen years old. Amidst a field of racing games, Street Fighter iterations and low-poly stealth men came […] Read More
Playing as the protagonist of Assassin’s Creed Origins, Bayek of Siwa, I spend most of the game liberally stabbing bad guys on a quest for vengeance […] Read More
2017 saw two games released that both share a focus on nature and the environment: Nintendo’s The Legend of Zelda: Breath of the Wild, and Videocult’s Rain […] Read More
Pastiche is an aspect of post-modernism that involves borrowing from pre-existing aesthetics, cultures and time-periods when creating new work. It’s “the imitation of a peculiar […] Read More
Cuphead is a 2D platformer with run-and-gun gameplay reminiscent of classic games like Mega Man. What sets Cuphead apart from its predecessors is its unique aesthetic which pays […] Read More
Looking back at the spy genre’s vast catalogue of films, novels and games, it’s hard not to notice the paucity of black leads. When it […] Read More