Nintendo’s Arms is a game about punching opponents with cartoonish, springy appendages where regular, non-extendable arms would normally go. In it, neon emblazoned characters duke it out on a series of brightly lit stages for the honor of winning the Grand Prix. And that’s it… unless you dig a little deeper. As much as it sells itself as a simple, unnuanced experience where you get to punch the air with friends, Arms is also a game that delivers us the Kafka-esque scenario of waking up with a transformed pair of limbs and deciding then and there to fight on television for fame and money (canonic lore according to a Game Informer interview with the game’s producer and art director). The inherent strangeness of this conceit inspires some additional questions about Arms’ hidden lore and the kind of fictional world it suggests. …continue reading on Paste