Common Battlegrounds: Comparing The Division and Freedom Fighters

Games have long relied on the nar­ra­tive of hero­ic strug­gle against over­whelm­ing odds to sup­port their most pop­u­lar mechan­ic: shoot­ing men and col­lect­ing loot. Whether the vil­lain is an evil wiz­ard bent on world dom­i­na­tion, hordes of inhu­man zom­bies, or just brown-skinned sol­diers, they all rep­re­sent inter­change­able ciphers ready to pro­vide the player’s char­ac­ter jus­ti­fi­ca­tion to com­mit mass murder.

The ways in which each nar­ra­tive is fla­vored, how­ev­er, can dif­fer sig­nif­i­cant­ly and in notable ways. Two games that share a sim­i­lar premise while har­bor­ing dis­tinct themes are IO Interactive’s Freedom Fighters (2003) and Ubisoft’s The Division (2016). Both take place in a hos­tile, anar­chic, New York City. In Freedom Fighters it’s because – as in the film it lib­er­al­ly bor­rows from, Red Dawn (1984) – the Soviet army has invad­ed and occu­pied the city. In The Division, the source of strife is inter­nal­ly derived; sparked by a domes­tic bio­log­i­cal ter­ror attack, the city has fall­en into dis­ar­ray and var­i­ous gangs have taken over. Both games involve “tak­ing back the city” in some form or another.

Each game draws from a dis­tinct his­tor­i­cal set­ting which serves to both cohere and sep­a­rate them. Freedom Fighter’s urtext, Red Dawn,was a film firm­ly couched in Cold War para­noia. It was based on the idea that apoc­a­lypse – brought on by two nations with mas­sive armies and huge nuclear arma­ments bat­tling for hege­mo­ny – was just around the cor­ner. The Division taps into a more cur­rent fear, which also hap­pens to be the under­cur­rent of many of Tom Clancy’s other prop­er­ties: that the enemy is not gov­ern­ments but indi­vid­u­als with their own moti­va­tions. The fear is still death and chaos, the unknow­able and unpre­dictable end of civ­i­lized soci­ety, but the object of that fear has changed shape. And in response to that shift­ing cipher, the play­er is given con­trol of two very dif­fer­ent kinds of heroes. …continue reading on Ontological Geek

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